#include "../source/server.hpp"

EventLoop loop;
std::unordered_map<uint64_t,PtrConnection> _conns;  //管理所有连接
EventLoop base_loop;
std::vector<LoopThread> threads(2);
int next_loop = 0;
LoopThreadPool* loop_pool;
uint64_t conn_id = 0;
void ConnectionDestory(const PtrConnection& conn){
    _conns.erase(conn->ID());
}

void OnConnected(const PtrConnection& conn){
    DBG_LOG("NEW CONNECTION:%p",conn.get());
}

void OnMessage(const PtrConnection& conn,Buffer* buf){
    DBG_LOG("%s",buf->ReadPosition());
    buf->MoveReadOffset(buf->ReadAbleSize());
    std::string str = "Hello World";
    conn->Send(str.c_str(),str.size());
}


void NewConnection(int fd){
    ++conn_id;
    PtrConnection conn(new Connection(loop_pool->NextLoop(),conn_id,fd));
    conn->SetMessageCallback(std::bind(OnMessage,std::placeholders::_1,std::placeholders::_2));
    conn->SetServerClosedCallback(std::bind(ConnectionDestory,std::placeholders::_1));
    conn->SetConnectedCallback(std::bind(OnConnected,std::placeholders::_1));
    conn->EnableInactiveRelease(10);
    conn->Established(); //就绪初始化
    _conns.insert(std::make_pair(conn_id,conn));
    DBG_LOG("new thread-----------");
}


int main()
{
    loop_pool = new LoopThreadPool(&base_loop);
    loop_pool->SetThreadCount(2);
    loop_pool->Create();
    Acceptor acceptor(&base_loop,8088);
    acceptor.SetAcceptCallback(std::bind(NewConnection,std::placeholders::_1));
    acceptor.Listen();
    while(1){
        base_loop.Start();
    }
    return 0;
}